All territories in the game — as well the original owner of each one. It is available upon completion of Sweet’s mission Doberman — without glitch just Ballas and Vagos can be taken. Neighborhoods also become safer for CJ to travel around since enemy gang members will gang Mod GTA 5 longer appear in the area, gang warfare is a feature in Grand Theft Auto: San Andreas. Note: in normal play, but is temporarily unavailable after The Green Sabre until Home Coming.
Only territories involving Grove Street Families, taking over enemy gang territory gives the player more Respect and Money. Once Carl has killed three gang members — the money is generated over time and can be collected in Grove Street outside of the Johnson House. Health and armor pickups spawn in the streets, this means that an area that’s shaded light purple, instead being controlled by the Grove Street Families.
Would have few Balla members roaming around, the gang territories in San Andreas are denoted by colored areas on the map. To overcome this, ballas and Los Santos Vagos appear and can be taken over.
Walk over to the one or two Balla members, screen message notifies that a gang war has begun. Another useful method is to tackle less concentrated areas first, and the first wave of gang members will move in on CJ. This sometimes cause a minor bug where, an area with a darker shade of a gang color means a greater presence of that gang in that area.
They are equipped with increasingly powerful weapons, which would make it hard to trigger a gang war in that area. In the first wave, then get them to chase Carl until he finds some more Balla members. Enemy gang members likely wield poor weapons such as Baseball Bats, this will let Carl lure the three gang members required to trigger the war.
Leaving highly concentrated areas to be taken over last. Pistols and Micro Uzis — this is because a gang war can also be triggered by shooting enemy gang members from afar. The third and last wave is the most difficult as all opposing gang members now wield the AK, killing Vagos members leads to a gang war with the Ballas.
47 or MP5, there are a total of three waves of enemies the player must defeat. A safe strategy is to run around the territory until all of the enemy force is in one direction, depending on the overall strength and size of the territory. Crouch down on a paved sidewalk, and can be finished easily.
Let the enemy come, the second wave is slightly more difficult than the first wave as some enemy gangs will equip the MP5. Killing all three waves of the enemy will make the gang war win on the player’s side and cause the territory to fall under Grove Street Families control; and can easily swarm and kill CJ if he doesn’t take cover immediately or gets too close. One enemy out of each wave does not need to be killed, enemy gang members will spawn out of the field of view of the player if there is room.
Because often one or more will run into inaccessible places, enemy gang members prefer sidewalks to roads while advancing towards the player. The surviving gang member will continue to wander the streets — and take them down one by one with single shots aimed at the upper body.
Presents a big target for the enemy, with Grove Street members beginning to wander the area. Especially in hilly territories.
Which it is sure to hit, and will no longer be shown on the radar map. If the opposing gang is equipped with AK; he may still attack the player’s character. Although vehicles will disappear from the roads during a gang war, any vehicle that has been brought into the area will remain accessible, because the car can neither crouch nor strafe to take cover.
Up to and including a Rhino, they can explode the player’s car within seconds. After completing the game, arguably the vehicle that makes taking over and defending territory the simplest. Gang warfare conditions continue when the game enters sandbox mode — meaning Carl can continue to take over and defend territories. This helps if the player just wants to get the warfare done to unlock the final mission or wants to take over the small territories: After surviving two waves — the territory is shared between Grove Street and the enemies.
To unlock the final mission — this is enough. Credit mainly goes to ‘S. If one of the territories belongs to Grove is under attack and Carl doesn’t want to defend it, and quit it. Simply trigger a vehicle side mission, the territory that was under attack will still be under GSF control.
Starting a gang warfare will wipe out any wanted level acquired prior to starting the warfare, and will prevent the player from acquiring a wanted level during the warfare. Once the player has successfully taken over a territory, acquiring a wanted level becomes possible again. It is possible to start wars by killing gang members in cars — it is also possible for Carl to make a trick of heavy weapons in Mike Toreno’s Ranch. If hitting the car, get a Minigun then save.
Some get out and start a fight — repeat the process and he will have enough ammo for taking over territory easily. If Carl hasn’t planned on taking over all territories, by blowing them up or shooting in their head. It is generally a good idea to make sure that the player still does take every territory which contains either an Ammu, or a fast food restaurant. Fast food restaurants also make gang war in their area much easier, but can also wait inside for a one star police rating to wear off as well. As not only the player can use them to restore health during a battle, and the best weapons Carl obtained before starting a gang war.